oPhysics
https://ophysics.com/k6.htmlPlease email support@geogebra.org. Description. This is a simulation of the motion of a car undergoing uniform acceleration. The initial position, initial velocity, and acceleration of the car can be adjusted. Adjust the initial position (x), initial velocity (v_0), and acceleration (a) of the car using the sliders.
oPhysics
https://ophysics.com/k4b.htmlPosition, Velocity, and Acceleration vs. Time Graphs – GeoGebra Materials. Description. In this simulation you adjust the shape of a Velocity vs. Time graph by sliding points up or down. Watch how the graphs of Position vs. Time and Acceleration vs. Time change as they adjust to match the motion shown on the Velocity vs. Time graph.
oPhysics
ophysics.com › k6This is a simulation of the motion of a car undergoing uniform acceleration. The initial position, initial velocity, and acceleration of the car can be adjusted. Adjust the initial position (x), initial velocity (v_0), and acceleration (a) of the car using the sliders. Press the "Run" button to observe the motion of the car.
oPhysics
https://ophysics.com/k5.htmlDescription This is a simulation that shows the position vs. time, velocity vs. time, and acceleration vs. time graphs for an object. Adjust the initial position and initial velocity of the objects, and then adjust the acceleration of the object during the four time intervals represented on all the graphs.
oPhysics
https://ophysics.com/k.htmlThis simulation is intended to help students get a better understanding of the relationships between various quantities involved in uniformly accelerated motion. By adjusting the sliders (or input boxes), a student can change the initial position, the initial velocity, and the acceleration of an object, and can observe how each change affects the graphs of position, velocity, and …
Constant acceleration, same physics
physics.bu.edu › ~duffy › HTML5Constant acceleration, same physics. The simulation shows five different motions in which objects experience constant acceleration, starting from rest. Although each motion is different, the underlying physics is the same. What features of the simulation reinforce the idea that the physics is the same?