OLPA - News Tip - May 6, 2002 - NSF
www.nsf.gov › od › lpaThe range of pitches and loudness for cinema sound have already exceeded the limits of human hearing and Holman believes sound space is the next frontier for audio research. Under the direction of Chris Kyriakakis and Holman, NSF's IMSC Immersive Audio Lab is researching methods to expand these spatial limits - what Holman calls "the Manifest ...
THX® Spatial Audio - Razer Developer Portal
https://developer.razer.com/audio/thxTHX Spatial Audio is designed to be rendered within the game, ensuring greater immersion without the need for latency-inducing third party post-processing algorithms. THX Spatial Audio has been shown to reduce listener fatigue, ensuring longer, more comfortable gameplay. Compatible with Unity, Unreal and WWise. DEVCON SEGMENT